VoidInteractDOCUMENTATION2.0.0
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Activation and access

Open Access to choose what starts a system and who can use it.

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Open Access to choose what starts a system and who can use it.

ActivationStarts when
PromptA player uses the interaction prompt
ProximityA player enters the configured distance
RegionA player enters your selected region part
PressureA player or your selected object is above the plate
TimerThe configured interval passes
EventA connected mechanism finishes its movement or changes its light state

Region, proximity and pressure react to entry. Remaining inside does not continuously restart the action. Leave and enter again to activate it again.

Choose the required button order in Access. Each action name identifies a step in the sequence.
Choose the required button order in Access. Each action name identifies a step in the sequence.

Use your own pressure plate

Select the plate in Explorer, then assign it in Access. Choose Players or select the object that should activate it. The plate's size and orientation define its active area. You can use your own plate mesh or an invisible trigger part.

Require a key, team or state

Add a condition for a key Tool, a team or another mechanism's state. All requires every condition. Any requires at least one. A key can match its Tool name or its VI_Key attribute.

Timer and mechanism events do not have an activating player. Use state conditions for these triggers. Key and team conditions need a player.

Make an ordered puzzle

Give each connected button an action name, such as A, B and C. Add those names to the required order. The mechanism runs when the sequence is completed. An incorrect input restarts the order. If that input is the first required action, it also begins a new attempt.

The moving system and buttons can use different models and shapes. Button movement and indicators are configured separately in Buttons.

The wrong order keeps the gate closed. Amber, Blue and White open it.
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