VoidInteractDOCUMENTATION2.0.0
Quick startGet VoidInteract

Buttons, indicators and sounds

Connect your own Parts or Models in Buttons. Choose the piece that should move and leave its fixed housing separate.

Get started

Connect your own Parts or Models in Buttons. Choose the piece that should move and leave its fixed housing separate.

Button motionResult
PressMoves to its pressed pose briefly, then returns
ToggleHolds its active pose while the connected action is active
NoneActivates the mechanism without moving the button

Choose Set pressed position to edit the moving piece with viewport handles. The button can be round, rectangular, a rocker or a lever.

Use an event to change a part, light or display.
Use an event to change a part, light or display.

Show the button state

Select your indicator part or light. Choose colors for Active, Waiting and Unavailable using the color picker. Elevator buttons distinguish the current floor from a requested floor. A light indicator can change its color and enabled state. Use Back to close the color picker and return to the same button settings.

Add sound

In Feedback, enter your own numeric sound asset IDs for start, movement, stop, denied access and button press. Set volume and sound range. The movement sound loops while movement is active and stops when the mechanism finishes or becomes blocked.

Use audio that your experience has permission to play.

Change a property

Select the target and add an effect. Choose Started, Arrived, Stopped, Blocked or Denied, then choose the property and value.

TargetAvailable changes
Part or MeshPartColor, material, transparency
PointLight, SpotLight or SurfaceLightColor, brightness, enabled state
TextLabel or TextButtonText

For an elevator display, use Add selected display label and choose Floor, Direction or Status. Floor shows the names you gave the stops.

Search all guidesEsc to close