Editor layout
Find the current object, motion controls and saved state at a glance.
Current object and state
The header identifies the loaded mechanism and shows whether it is saved, being edited or ready to apply. Check the object name before changing its motion or linking a button.
Controls by task
Behavior contains hinge, slide and light controls. Player use contains prompts and access settings. Switches connects a separate button to the loaded mechanism. Moving parts manages the loaded assembly. Systems, Style and Guide are available directly in the header.
Preview and save
The blue ghost shows the proposed movement. Preview it before Apply. Cancel discards the active draft. Studio Undo/Redo lets you revisit authoring changes. A status message explains what the current action needs.