Limits
Understand the supported assemblies, obstruction behavior and compatibility limits.
Moving assemblies
Moving geometry must be anchored. Separate fixed frames and supports from the moving Model. Give each moving piece one movement owner. Test the complete route and player access in Play.
Choose a movement
Basic Hinge, Slide and Move & rotate use two poses. Systems adds multi-step routes and named states. Elevator floors have their own destinations, doors and controls. A combined mesh must be separated if only part of it should move.
Sounds and custom code
Your experience needs permission to play its sound assets. Custom runtime source is protected from automatic replacement. Coordinate external movement scripts with the saved interaction so they do not move the same geometry at the same time.